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Home   /   Post Doctorat   /   Realistic motion generation for anthropomorphic systems

Realistic motion generation for anthropomorphic systems

Automatics, Remote handling Computer science and software Engineering sciences


This work is devoted to Digital Human motion generation, for manufacturing (specifically, for design, maintenance, operator training, workstation design and ergonomics, ...), health (postures for surgery, rehabilitation, ...), or entertainment industry (animation for games, movies,...).

Based on complementary skills and developments of Gepetto LAAS team, and CEA LIST team, in terms of path planning (HPP), dynamic motion control of anthropomorphic systems, the objective of this post doc is to combine both approaches, a global one, dealing mainly with geometric and quasi-static constraints and characteristics, and a local one, dealing with dynamics and taking into account human movement characteristics (motor primitives, minimizing cost criteria, etc ...).


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